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Part 8: How to Create Your Own MetaHuman with Your Real Face Texture in Unreal Engine 5.6 | Hair

8K VFX

4K Cinematic

HDR Video

Ultra HD

VFX Breakdown

CGI Breakdown

Making Of

Behind The Scenes VFX

Real-Time Rendering

Path Tracing

Nanite Virtualized Geometry

Photorealistic CGI

High Quality VFX

Stunning Visuals

Ray Tracing

Volumetric Lighting

Color Grading

Fantasy Forest

Mystical Forest

Ancient Ruins

Himalayan Landscape

Indian Mythology Landscape

Desert Oasis

Floating Islands

Cloud City

Village Environment

Jungle VFX

Mountain VFX

Автор: Surreal Worldscapes

Загружено: 2025-11-10

Просмотров: 6

Описание: In this full tutorial series, I’ll show you step-by-step how I created my custom MetaHuman using my real face texture inside Unreal Engine 5.6. From cleaning your scan in Blender, generating realistic textures with KeenTools FaceBuilder, to refining materials, skin, eyes, and hair — every part of this guide focuses on achieving lifelike digital humans.

You’ll also learn how to apply body and facial motion, build lighting setups, and prepare your MetaHuman for cinematic rendering or virtual production. Each episode dives deeper into the complete MetaHuman creation workflow, so you can turn your own scanned face into a fully animated, photorealistic 3D character.

Subscribe to @SurrealWorldScapes for all upcoming parts of this MetaHuman + Unreal Engine 5.6 masterclass.

✅ Works for Parts 1–15 without changes
✅ Under YouTube’s description limit
✅ SEO-friendly keywords: MetaHuman, Unreal Engine 5.6, Face Scan, Blender, KeenTools, Digital Human
✅ Sounds cinematic, professional, and consistent across your entire tutorial series

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Part 8: How to Create Your Own MetaHuman with Your Real Face Texture in Unreal Engine 5.6 | Hair

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