If Jonas Tyroller Had To Start Over...
Загружено: 2026-02-02
Просмотров: 8332
Описание:
Thronefall:
https://store.steampowered.com/app/22...
Jonas Tyroller (creator of Thronefall, Will You Snail, and co-creator of Islanders — both million+ sellers) shares his complete indie game dev blueprint for 2026, prototyping advice, business strategy, and brutally honest lessons from huge successes and near-misses.
In this Dev Dream Podcast interview, Jonas reveals:
How he & Grizzly Games sold *over 1 million copies* of Thronefall (and Islanders too)
Why he now starts every project with *fantasy & feel* instead of mechanics
His exact step-by-step plan if he had to restart game dev from scratch today (solo → small team → passion projects)
Harsh truths about platformers, early access, copycats, wishlisting, Steam demos, and marketing minimalism
Deep thoughts on luck vs skill, making games "fun" (Flow theory), balancing art vs minmaxing, and more
Current projects: multiplayer games + free passion puzzle game Kobakco
Perfect for solo devs, hobbyist game makers, aspiring full-time indie developers, and anyone inspired by realistic (not hype) indie success stories.
0:00 – Intro & Welcome to Jonas Tyroller
0:32 – Thronefall: Over 1 Million Copies Sold – What Made It Explode?
3:45 – Prototyping Thronefall – Fantasy First, Not Mechanics
8:20 – Choosing the Right Game Fantasy (Easy to Understand + Craveable)
12:05 – Biggest Challenges in Thronefall Dev (Pathfinding, Snowball Balancing)
16:45 – Early Access vs Full Release – Was It the Right Call?
20:10 – Small vs Big Games – Optimal Scope & Diminishing Returns
24:50 – Minmaxing vs Artistic Passion – Finding Your Balance
28:55 – Copycats & Mobile Clones – Where Jonas Draws the Line
31:55 – Will You Snail – Platformer Mistakes, Personality, and Long Tail Sales
36:20 – Islanders – Minimal Art, Proximity Mechanics, Selling the IP
41:10 – YouTube vs Full-Time Game Dev – How Jonas Balances Both Now
45:50 – Next 3 Years – Multiplayer Projects + Free Puzzle Game Kobakco
49:20 – Advice for New/Solo Devs – Full Restart Blueprint in 2026
55:10 – Marketing Minimalism – Steam Page, Demo, Next Fest, Creator Outreach
1:00:30 – Podcast Insights – What Successful Devs Have in Common
1:04:50 – Reflections on Gavin Eisenbeisz & CuFFbust Launch Lessons
1:09:20 – Luck in Indie Success – Birth Lottery vs Controllable Factors
1:13:50 – Teaching Game Design on YouTube – Why Jonas Loves It
1:17:50 – Viewer Questions – Favorite Genres, Jiu-Jitsu, Board Game Dream
1:22:20 – Making Games Fun – Flow, Learning, and Efficient Feedback
1:27:10 – Jonas’s Current Game Dev Dream – Balance & Inner Peace
1:28:18 – Outro & Thanks for Watching!
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