cs602 GDB SOLUTION 2020
Автор: Tech Week
Загружено: 2020-02-05
Просмотров: 35
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SOLUTION IS HERE
FXAA is the most interesting group of anti-aliasing techniques, these algorithms perform
their duties during scene post-processing, after the rendering process. They are all shader-
based and cause little to no performance drop, which is their most important advantage.
Image quality can vary from one algorithm to another. For example, FXAA is known to make
the image look a bit blurry, obviously to the chagrin of some players. Another commonly
used technique is SMAA, which usually provides better quality than FXAA while getting
around, or at least reducing, the blur effect. Game developers tend to implement their own
post-process anti-aliasing algorithms as well. Some of the notable examples are CMAA in
Grid: Auto sport, AAA (heavily modified FXAA to eliminate blurring) in Metro: Last Light, and
T-AA in Rainbow Six: Siege. There are also “injectors” that enable these techniques in games
that do not support post-process anti-aliasing natively.
In this video i will show the GDB of CS602 SOLUTION
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• cs602 GDB SOLUTION 2020
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