Unreal Engine 5: Learn What Every Single Material Input Does
Автор: Unreal Apprentice
Загружено: 2023-05-30
Просмотров: 1066
Описание:
This is the last video you'll ever need to watch about material inputs.
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Welcome to Unreal Apprentice!
I do recommend you watch the whole video once, but feel free to skip ahead to the material input you're looking for. It is meant to serve as a reference any time you have a question or need a reminder about how basic material inputs work.
In this video, we dive into the fundamental building blocks of materials in Unreal Engine. We will go over the following pins in a way that anybody can understand:
Base Color
Roughness
Metallic
Specular
Anisotropy
Tangent
Normal
Emissive Color
World Position Offset
Ambient Occlusion
Pixel Depth Offset
Opacity
Whether you're a beginner or looking to expand your knowledge, this tutorial provides clear explanations and practical examples for each of these inputs.
Please like and subscribe if this was helpful to you so I can keep making these videos! If there's something you would like me to make a tutorial about, let me know in the comments!
Thanks for watching!
TIMESTAMPS
[00:00] Intro
[00:17] Why I Made This
[01:06] Making A New Material
[01:31] Base Color
[02:11] Base Color Advanced
[02:59] Roughness
[03:42] Metallic
[04:26] Specular
[05:08] Anisotropy and Tangent
[06:50] Normal
[07:29] Emissive Color
[08:18] World Position Offset
[09:37] Ambient Occlusion
[10:14] Pixel Depth Offset
[11:24] Opacity
[12:59] Outro (Thanks For Watching!
Original Intro and Song by me, AJ.
Background Music:
"Past Sadness" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
http://creativecommons.org/licenses/b...
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