Crimzon Clover World EXplosion Arcade Original Type iii 1cc
Автор: LHCGreg
Загружено: 2026-02-16
Просмотров: 22
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This was an ugly run that I thought was a lost cause going into stage 5 boss with no lives in reserve. But I no-missed stage 5 boss and took down the TLB only losing 1 life, which I don't think I've even done in practice mode.
Some notes:
I got greedy trying to get a multiplier at the end of stage 2 and had to bomb as a result.
Why did the stage 3 boss go up during the laser spin? That threw me off.
I got greedy at the beginning of stage 4 and used break too soon, resulting in needing to bomb very soon after.
I'm not sure what happened on the stage 4 battleship. My options should have taken out the ships to the side but they didn't this time for some reason.
Stage 5, area before the tank midboss, I should have let break run out for the screen clear, rank lowering, and possibility to bomb instead of double breaking. I'm sometimes able to survive a double break here but not this time.
Stage 5 end hall, I just didn't press bomb soon enough. Stupid death.
I have stage 5 boss practiced pretty well at this point. The only death I sometimes take is to the laser phase, flying straight into a laser. I resisted my urge to zip horizontally in a couple spots in this run and it worked out.
That was a magical TLB fight, one that I doubt I'll be able to repeat. Based on practice I figured going into TLB with 2 lives in reserve I have a small chance, 3 lives a better chance, 1 life no chance. I like to have the TLB's health a bit lower when I break near the end of its first form so I don't have to dodge curving bullet spam so much but I was able to avoid getting hit. Dodging the green bullets in the middle of second form was pure luck. I always bomb/break that if I can.
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