Game Design - An In Depth Analysis of Resident Evil 4 - Feat Yugiboom's Francisco
Автор: The Seth Rokage
Загружено: 2019-05-26
Просмотров: 4088
Описание:
#ResidentEvil4 #GameDesign #SurvivalHorror
For my first foray into Game Design critique we're going to use my favorite game of all time, Resident Evil 4. Whether it's the resource management, enemies, and upgrade systems/incentives, Resident Evil 4 is a masterclass in game design. We're going to break down virtually every design aspect in order to appreciate what Resident Evil 4 has done for gaming as a whole. Special thanks to Francisco Landeros of Yugiboom for lending his VO for this project.
For what it's worth the original script was 72 pages long, the final one was 15. I didn't really feel like making a 2 hour video lol.
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