Unity Fix: Terrain Tree Billboarding Lighting Error (Nature Soft Occlusion Shader)
Автор: LewyT's Game Lab
Загружено: 2025-12-05
Просмотров: 703
Описание:
Are you seeing blue blobs or strange lighting errors on your trees when using Unity's Terrain system?
Problem & Solution This tutorial shows you exactly how to fix the notorious Unity Terrain Tree Billboarding Lighting Error (often appearing as the "The tree must use the nature soft occlusion shader..." console message). The fix involves restructuring your tree prefab to properly use a Level of Detail (LOD) Group on the parent object, which is the correct setup for Unity's tree rendering system.
Timeline/Chapters:
[00:00] Intro & Identifying the "Blue Blob" Billboarding Error
[00:46] Finding the problem tree prefab
[01:04] Examining the broken prefab setup
[02:07] Comparing it to a working prefab (with LOD Group)
[03:15] Restructuring the tree prefab with a new LOD Group
[05:01] Verifying the fix in the scene
[06:06] Clearing the console error upon project reload
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