Semi random level paths in Quake 1
Автор: Diogenes' Lamp
Загружено: 2023-12-05
Просмотров: 31
Описание:
The level has two "fixed" segments, corresponding to the start and ending. Both segments are split by a void, where two different groups of func_trains await.
Stepping on the func_button trigger at the start of the level will trigger several func_oncounts, the total based on the number of func_trains used, and will randomly move one of the func_train sets into the empty area between the "fixed" areas, functioning as a corridor or extra area that bridges the gap, effectively randomizing the use of pre-built areas.
Each func_count also activates a different set of events for each func_train that's activated (different enemies on the func_trains and ending segment, as well as an extra item also at the end).
Created with Trenchbroom and progs_dump (latest builds), played in the Ironwail Source Port.
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