Huge Buffs! - Lizardmen - Post 1.5.1 FAQ | Game Meta | Warhammer | Old World Legends Show
Автор: Old World Legends
Загружено: 2025-09-22
Просмотров: 2961
Описание:
The Lizardmen are back on the tabletop in a big way with the 1.5 rules shake-up! In this breakdown, we go through all the biggest winners, losers, and shifts in the new meta for the children of the Old Ones.
🐊 What’s New for the Lizardmen in 1.5
Saurus Beatdown – 3+ saves, 2 Attacks at S4 with AP-1, and the new Press of Battle rule letting them fight in two ranks means the core blocks are hitting harder than ever.
High Magic Slann – The toad on the throne still reigns supreme, with High Magic proving one of the most versatile and oppressive lores in the game.
Skinks Post-Poison Nerf – With poison arrows weakened, which roles do Skinks fill now? We dive into their new uses.
Bound Spell Gunline – Engines of the Gods, Arcane items, and priests add up to a barrage of magic that rivals even traditional wizards.
Skink Priests – Small but mighty support casters who round out your lists.
Monster Mash – Carnosaurs, Stegadons, and Bastiladons — how does the big beast approach stack up now?
Cold One Rider Bus – The hammer unit that can swing games if you build it right.
The Lizardmen have tools for every phase of the game — but how do you balance Skink utility, Saurus bricks, and the magic dominance of the Slann in this new edition?
👉 Share your favorite lists and tactics with us in the OWL Discord: / discord
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