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[TAS] Super Smash Bros. Brawl - Classic Mode Speedrun in

Автор: DyllonStej Gaming

Загружено: 2024-11-28

Просмотров: 21180

Описание: In which Peach again reminds everyone why she is feared by many as she travels the breadth of the land, reducing all she touches to rubble.

If you've watched my TASes of The Subspace Emissary within the last several years, you'd understand that this is standard Peach TAS flair with nothing particularly abnormal. The gameplay loop roughly follows "Get a Stitch Face", "Do a bunch of Z-Drops and maybe a throw", and lastly "Manipulate RNG so the next Stitch Face is pulled on the first possible frame", which was made easier to bruteforce with a Python script I made a while back.

(You could also call this a test to see if my TAS skills are still up to par after a two month hiatus, alongside a test to see proper incorporation of these external scripts).

The large scale randomization of Classic Mode's stages and fights is also an important factor when making a TAS; the routine follows as such:

There are five different types of matches the game can assign to a "Stage": Solo Battles, Team Battles, Multi-Man Brawls, Giant Battles, and Metal Battles. When starting a run, the game has a "bag" of ten battles (Always comprised of 3 Solos, 2 Teams, 2 Multis, 2 Giants, and 1 Metal); each stage is assigned a battle from this bag under the limitations of things like characters and stages unlocked, under the strict condition that the same battle type can't appear twice in a row.

In addition to these ten randomized stages, there are also guaranteed stages in the form of two Target Smash stages (Placed after Stage 4 and 10 respectively, dependant on difficulty), a Free-For-All on Stage 11 (With three characters you haven't fought yet), and the final fight against Master Hand (And Crazy Hand if the difficulty is high enough and you haven't died).

By not unlocking specific characters and stages, you can force several of the Stages in Classic Mode into a single possible battle type and/or stage (As the game won't pick characters or stages you haven't unlocked). Because testing all the different outcomes for different stages and characters would take way too long, I just decided to stick with the game right after bootup, with nothing unlocked. I then drafted out what I thought was a good initial set of stages/fights, and then made a bruteforcing script to eventually find a good starting seed. I think it's a solid first start.

In regards to potential improvements, uhhh, duh, this is a first attempt. Stage 11 in particular was a headache. At least I crushed the four minute mark, making it over a minute faster than the RTA Emulator WR on *Easy*.
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Become a member! (If you want):    / @dyllonstejgaming  
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My Project M/Brawl Mods: https://www.dropbox.com/sh/67ce97vfa4...

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[TAS] Super Smash Bros. Brawl - Classic Mode Speedrun in

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