Procedural Nodes (part 6) - Getting variety from the texture nodes in Blender
Автор: Sam Bowman
Загружено: 2020-05-27
Просмотров: 43725
Описание:
Link to textures as well as the shorthand to create them - https://imgur.com/a/dbIcbnZ
If you don't feel like making them you can buy these textures in a pack - https://gum.co/RjPMS
All blend files also available on Patreon.
Patreon - https://www.patreon.com/user?u=43779525&
Discord - / discord
Instagram - /
Reddit - /
Artstation - https://sambowman.artstation.com/
Gumroad - https://gumroad.com/sambowman
This video teaches you how to use voronoi, musgrave, and noise textures to create a variety and different textures.
This is meant to lead into another tutorial about making procedural textures, but will also help you get more used to the basic noise textures in blender if you're not already familiar with them.
Intro: (0:00)
Noise Texture: (0:16)
Voronoi Texture: (0:53)
Musgrave Texture: (4:04)
The Vector Line: (5:22)
Replacing Textures: (7:07)
Plug Into Factor: (7:44)
Add A Math Node: (8:06)
Change Mapping Node: (8:29)
Example 1: (8:40)
Example 2: (9:57)
Example 3: (10:59)
Example 4: (12:10)
Example 5: (13:13)
Outro: (14:50)
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: