The Melee Problem Nobody's Talking About in Arc Raiders
Автор: ConnerDose
Загружено: 2026-01-22
Просмотров: 64
Описание:
When watching this video series remember to put aside that this topic is not the common norm but offers a lot of key points that will benefit more variety and longevity in Arc Raiders.
ARC RAIDERS MELEE ADJUSTMENTS
Broken:
-melee hits don’t register all the time even though blood spatter is shown off the enemy it seems when a hit is register it will make a bone crushing sound
-headshots seem to do less damage I saw this when the melee hits as well
Request:
-increase raider tool damage up to 60-70 dmg and headshot hits have a multiplier
-Allow melee weapons to attack while remaining in sprint applied in skill tree
-remove raider tool mobility restriction when in hand if applied in skill tree
-remove stamina depletion for each melee ability if applied in skill tree
-increase showstopper raider duration to around 3 seconds instead of 2 with a decrease in radius of 4m since it cost more resources
-allows melees weapons into primary/secondary slots if new ones arrive as each one has its own purpose dealing against arc or raider
-introduce modifications for melee weapons such as improve areas like damage/attack speed/mobility/reach and being able to upgrade them with parts to find
VIDEO CHAPTERS:
0:00 Intro
2:33 Player interview 3
7:49 Buffs & nerfs recommendations
14:54 Combat engagement examples
16:37 Proposal
21:06 Skill tree rework
26:33 Proposal continued
29:38 Outro
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