Toon-Shading Material Function for Unreal Engine 4.26 to 5.xx
Автор: Jau Studio EN
Загружено: 2024-01-19
Просмотров: 111
Описание:
Hello !
This toonish function for Unreal Engine materials allows your toon "cell-shading" type characters or objects too not depend on the overall illumination and "cut" the atmospheric light on themselves. This light and easy-to-use function can really help when you can't rely on post-process to do the job.
Asset available to download for free on my Patreon : / toon-shading-96353397
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