Agent-based Crowd Simulation in Airports using Games Technology ( PhysX )
Автор: OS-Lero
Загружено: 2012-04-22
Просмотров: 26203
Описание:
Olivier Szymanezyk, Tom Duckett and Patrick Dickinson
Lincoln School of Computer Science, University of Lincoln. LN6 7TS, United Kingdom
{oszymanezyk, tduckett, pdickinson}@lincoln.ac.uk
http://games.lincoln.ac.uk
http://lisc.lincoln.ac.uk
We adapt popular video-games technology for an agent-based crowd simulation framework in an airport terminal. To achieve this, we investigate game technology, crowd simulation and the unique traits of airports. Our findings are implemented in a virtual airport environment that exploits a scalable layered intelligence technique in combination with physics middleware and a social force approach for crowd simulation. Our experiments show that the framework runs at interactive frame-rate and evaluate the scalability with increasing number of agents demonstrating event triggered airport behaviour.
Related papers available here:
Agent-based crowd simulation in airports using games technology
http://eprints.lincoln.ac.uk/6574/
From individual characters to large crowds: augmenting the believability of open-world games through exploring social emotion in pedestrian groups
http://eprints.lincoln.ac.uk/4662/
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