Clean Topology That Actually Works (Game Assets)
Автор: SAMJUNIORS
Загружено: 2026-02-03
Просмотров: 30
Описание:
In this video, I focus on building clean topology and proper edge flow for a low poly game weapon.
This is the second step in a complete game-ready weapon workflow.
In this part, the focus is entirely on topology quality — clean quads, controlled edge flow, and fixing common structural issues.
Topics covered in this phase:
– Cleaning up messy topology
– Proper quad flow for game assets
– Edge placement for clean shading
Workflow: Maya → ZBrush → Retopology → Game-ready
Style: Low poly / stylized game asset
This video continues the same weapon started in Part 1.
• Stop Making Bad Low Poly Models (Game Assets)
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https://buymeacoffee.com/samjuniors
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