👉 How to Create Xbox 360 Homebrew Games with Unity 5.4 | Adding Enemy Way-point (Part 16)
Автор: CGameDev
Загружено: 2025-11-22
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Welcome back to the series!
In Part 15, we dive into creating enemy patrol behavior by adding waypoints to your scene — a core mechanic for bringing your levels to life on a modded Xbox 360.
🎮 What You’ll Learn in This Lesson
In this tutorial, I’ll walk you step-by-step through:
How to set up enemy patrol routes using empty GameObjects
Creating a main waypoint parent object and attaching your waypoint script
Adding child objects to represent each patrol point
Assigning those patrol points into the waypoint array inside your script
How the enemy AI follows the defined route in sequence
By the end of the lesson, you’ll have a fully working waypoint path system that your enemies can patrol smoothly inside your Xbox 360 homebrew project.
🔧 Tools / Scripts Used
Unity 5.4 (Xbox 360-compatible build)
Waypoint controller script (added to the parent object)
Target points referenced as child GameObjects
📌 Next Lesson Preview
In the next video, we’ll take things further by building a mission briefing system for a mini-mission — adding more structure, story, and progression to your game.
🟦 Perfect For
Beginners learning Unity 5.4
Anyone building homebrew games for Xbox 360
Fans of AI movement, patrol routes, and level design fundamentals
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