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👉 How to Create Xbox 360 Homebrew Games with Unity 5.4 | Adding Enemy Way-point (Part 16)

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Автор: CGameDev

Загружено: 2025-11-22

Просмотров: 20

Описание: Welcome back to the series!
In Part 15, we dive into creating enemy patrol behavior by adding waypoints to your scene — a core mechanic for bringing your levels to life on a modded Xbox 360.

🎮 What You’ll Learn in This Lesson

In this tutorial, I’ll walk you step-by-step through:

How to set up enemy patrol routes using empty GameObjects

Creating a main waypoint parent object and attaching your waypoint script

Adding child objects to represent each patrol point

Assigning those patrol points into the waypoint array inside your script

How the enemy AI follows the defined route in sequence

By the end of the lesson, you’ll have a fully working waypoint path system that your enemies can patrol smoothly inside your Xbox 360 homebrew project.

🔧 Tools / Scripts Used

Unity 5.4 (Xbox 360-compatible build)

Waypoint controller script (added to the parent object)

Target points referenced as child GameObjects

📌 Next Lesson Preview

In the next video, we’ll take things further by building a mission briefing system for a mini-mission — adding more structure, story, and progression to your game.

🟦 Perfect For

Beginners learning Unity 5.4

Anyone building homebrew games for Xbox 360

Fans of AI movement, patrol routes, and level design fundamentals

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👉 How to Create Xbox 360 Homebrew Games with Unity 5.4 | Adding Enemy Way-point (Part 16)

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