User Interface Strategies 1994 (University of Maryland Television Broadcast)
Автор: Catherine Plaisant**
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UIS '94
Ben Shneiderman, University of Maryland
Jakob Nielsen, Bellcore
Judy Olson, University of Michigan
Myron Krueger, Artificial Reality Corp.
User Interface Strategies (UIS) (hcil.umd.edu/uistv) was a series of annual interactive satellite broadcasts that addressed cutting-edge issues in human-computer interaction. These broadcasts bought some of the best minds in the field together for nearly five hours of thought-provoking presentations and question-and-answer sessions. Dr. Ben Shneiderman, Head of the Human-Computer Interaction Laboratory at the University of Maryland, College Park, facilitated this dynamic event that opened the mind of attendees (remote located or in person) to new ideas.
Next Generation Graphical User Interfaces
Ben Shneiderman, University of Maryland
The wildly popular graphical user interfaces (GUIs) are an
improvement over command languages, but the next generation of
user interfaces is already on the way. The aging GUIs with clumsy
one-window-at-a-time housekeeping will give way to rapid,
coordinated multiple windows. The future will be dynamic,
spatial, 3-dimensional, virtual, ubiquitous, gestural, colorful,
often auditory, and sometimes immersive. The demand for high
resolution multimedia and full-motion video will push the hardware
requirements, absorb network capacity, and challenge the algorithm
designers. How can we balance the desire for innovation with the
need for stability?
Usability Engineering
Jakob Nielsen, Bellcore
Usability engineering is the systematic approach to improving user
interfaces by applying a set of established methods throughout the
system development lifecycle. There is a large number of methods
to choose from, but this presentation will focus on a small number
of highly cost-effective methods that can be used by all
development projects. Methods to be covered include heuristic
evaluation for "quick-and-dirty" finding of usability problems at
minimal cost, thinking aloud and user testing for empirical
verification of usability. Across a number of projects, iterative
design to remove usability problems has been found to improve
measured usability by 38% per iteration as the median value.
Groupware: Supporting Group Work with Technology
Judy Olson, University of Michigan
Most of the work we do in organizations is done as members of
groups or teams. A set of software applications is emerging that
is specifically built to support work groups. These include
email, conferencing systems that support structured discussions
among people working at different times and places, meeting rooms
with linked computers and decision support software, video
conferencing in meeting rooms, desktop video connections for both
informal and intense encounters, and remotely linked computers for
distant, real-time work. To capitalize on the benefits of this
new groupware technology and avoid the pitfalls, we have to
understand more about how it changes the quality of work, social
interactions, and organizational processes.
Virtual Reality: Where Users Become Participants
Myron Krueger, Artificial Reality Corp.
Virtual reality is the most widely touted technology in memory.
At the same time, there is reason to doubt that many people are
going to be willing to wear scuba gear in the office. However,
the idea of virtual reality works, even if the current technology
does not. It changes how we think about the human interface and
suggests new application domains as well as novel approaches to
familiar problems. This talk will describe an unencumbering
technology that can be used in the near term and a novel head-
mounted display that will be acceptable for everyday use.
Dr. Krueger pioneered the development of unencumbered full-body
participation in computer-generated experiences. His VIDEOPLACE
and VIDEODESK systems redefined telecommunication by placing
remote participants in a shared graphic world in which they could
interact naturally. His books Artificial Reality and Artificial
Reality II (Addison-Wesley 1983 and 1991) were the first on
virtual reality. He has received awards in both art and science,
has given well over a hundred invited talks, and has been widely
covered in the media.
PANEL DISCUSSION
For more info: see hcil.umd.edu/uistv
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