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【DT】Classic DarKnight theme DawnTrail Edition!经典暗黑骑士主题7.0版更新

Автор: Papapachin

Загружено: 2025-04-24

Просмотров: 38044

Описание: This modpack contains the basic vfx remake mods for Dark Knight‘s I have created, including all ehanced skills of SHB+EW+DT edition.

I originally only planned to casually design 6 to 8 skills for the Dark Knight. But as I was working on them, I couldn't hold back... I almost remade most of the damage VFX all over again, and my body can hardly take it anymore! I'm guilty! Next time, I will definitely do fewer!
The main goals of this upgrade are to increase the sense of heaviness when the Dark Knight wields the great sword in combos, and to give a clearer positioning to some skills whose VFX positioning was not clear before. Of course, it is necessary to enhance the sense of impact.

v3.0.0:
◆Newly enhanced skills:
【Unmend】【Stalwart Soul】【Carve and Spit】【Disesteem】【Edge of Shadow】【Scarlet Delirium】
【Comeuppance】【Torcleaver】【Grit】【Salt and Darkness】
◆Redesigned old skills:
【Hard Slash】【Syphon Strike】【Souleater】【Bloodspiller】【Shadowbringer】【Abyssal Drain】【Unleash】

If you are interested, you can read some of my design ideas below.
◆ Overall: On the one hand, increase the smoothness between the combos of 1-2-3. On the other hand, enhance the "heaviness" of the great sword that SE previously wanted to improve but completely failed to achieve, in order to increase the sense of impact.
◆ Hard Slash: As the name implies, it should reflect the "Hard". By adding pauses to the movements, as well as the VFX and SFX of delayed hits, the "heavy" feeling of each swing of the great sword is increased.
◆ Syphon Strike: It also emphasizes the concept of "Syphon in its name. By performing a heavy sliding slash with the great sword, an "energy gap" is opened, from which the opponent's energy is absorbed.
◆ Souleater: As a blood-sucking skill, it is designed to give the feeling of inserting the great sword into the opponent's body to continuously cause damage and absorb vitality. When pulling out the great sword, the VFX delay also emphasizes the "sense of jerk when pulling out from the wound".
◆ Bloodspiller: The VFX is designed in the same style as the new version of "Delirium Combo". However, the movement has been changed to a continuous up-and-down slashing and finally smashing the ground, with a large amount of blood-like VFX, which is in line with the skill name.
◆ Carve and Spit: The whole skill of this move does not follow the original concept. Because I think the original continuous slashing is a bit cumbersome as an ability skill, so I directly remade it. I used the move of using an inch of strength with the hand in the "Powerful Slash", and the VFX focuses on showing the feeling of "space collapse after creating a cavity with dark energy".
◆ Shadowbringer: The original VFX was too similar to the positioning of "Flood of Shadow" and had no distinct features, so I directly modified the movement. The VFX has been changed to causing burns with dark fire brought by circular sword qi, and the animation of the flames flying apart to both sides is a tribute to the performance of the title screen in patch ShadowBringer.
◆ Disesteem: Although the character grew wings in the original VFX, due to the obstruction of the subsequent VFX, the wing VFX was completely unreadable, and the VFX also did not have a particularly "key" part to reflect the power of the skill, and it was a bit messy.
Therefore, in the character animation, I added the element of floating in the air to highlight the wings on the body. "Growing wings" and floating in the air are more in line with intuition. And the subsequent ground VFX has added alien spikes summoned by the "wings" to reflect the performance in line with the power of the skill.
◆ Abyssal Drain & Salt and Darkness: For these two skills, I added some designs with a "Cthulhu" feel to emphasize the concepts of "darkness, abyss" and the like. Among them, because Filthy Darkness has control elements in PVP, some chain VFX have been added.
◆ Unleash: At the beginning stage of the release, spikes are added to rotate in the dark to create the feeling of a "mixing crusher", and the hit VFX also cooperates accordingly. In the second half, the sense of power of "being grabbed by a devil's claw" is emphasized.
◆ Stalwart Soul: In order to match the feeling that the character in the original Rigid Soul movement raises his hand as if holding something up, a floating dark ball is added as a visual focus. In addition, the element of releasing dark lightning is added to enrich the performance effect of the skill.
◆ New Delirium Combo: The original VFX of the new combo is good, but the SFX is a bit lacking. Therefore, some SFX are added to increase the skill feedback.

0:00 Intro
0:41 Hard Slash
0:57 Syphon Strike
1:11 Souleater
1:22 1-2-3 Combo
1:30 Bloodspiller
1:45 Delirium Combo (Vanilla)
1:53 Delirium Combo (Enhanced)
2:02 Unmend
2:10 Unleash
2:24 Stalwart Soul
2:34 Abyssal Drain
2:48 Edge of Shadow
2:51 Carve And Spit
3:07 Grit
3:17 Salt And Darkness
3:33 Shadowbringer
3:48 Disesteem
4:06 Ending Demo

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【DT】Classic DarKnight theme DawnTrail Edition!经典暗黑骑士主题7.0版更新

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