MUGEN AI Patch Release: Lucky Glauber by KoopaKoot
Автор: DaMarioMemer
Загружено: 2026-01-30
Просмотров: 129
Описание:
Hello everyone! DaMarioMemer here with a new AI Patch. I'm patching a newer KOF conversion, KoopaKoot as released a lot of characters as of recent however most have been untouched in terms of AI Patching. I went with Lucky who's my personal favorite KoF character and since he has little to no AI I figured I'd patch him. This version of Lucky plays similar at first glance but compared to the other versions he's very balanced. He can use Death Bound and Death Dunk to zone but not to an absurd degree and Lucky will eventually have to get into the action, he's also missing his aerial Death Dunk and his Shoot isn't too useful here due to not being active at all and cyclone break's hitbox is really tiny. Death Heel is his best special, the light version is sadly not good as it has no iframes and the second hit tends to drop on anti-airs but the strong version is great for what's really Lucky's only combo. While special attacks aren't LUcky's strongsuit, normal and hyper attacks are where he shines the most. Having many quick attacks, reversal tools and strong combo enders, he also has Max Mode which does as you would expect though he doesn't have a charge. I designed Lucky's AI to be mix-up based, going for his zoning options to going aggro with his fast long ranged normal attacks and sometimes baiting you into attacking to get hit with a powerful Hell Bound. Despite how limited Lucky is, I'm glad I was able to give him AI and he turned out quite well.
Link: https://www.mediafire.com/file/zc5mqc...
Original Character: https://network.mugenguild.com/koopak...
Changes this Patch Adds:
Removes the thing where if the opponent air guards (JUST guards not even get put into guard stun) all of Lucky's attacks completely whiff.
Configuration:
AI Level
Quick Getup Toggle
Pros:
Grounded normal game is amazing, having quick moves that cover a TON of range. Lucky's crouching strong punch and kick are notable in this as well as his standing strong punches (close and far) which serve as amazing anti-airs. Air normal game is more mixed in terms of jump-ins but the air-to-air side is really good.
Solid zoning options, though against other zoners he can struggle a good bit.
Max Mode is just good! not much to say.
Hyper game is great, Hell Bound has massive vertical range and is a free punish option against a lot of moves, Base level Lucky Driver is more iffy but the stronger variant with Max-Mode does SO much damage it's great. "Death or Hell" is just pretty funny despite not doing much damage, he has a wack confirm into it from his sweep.
Cons:
Lacks much combo variety unfortunately, Death Heel is his only option and even then, the final hit of that can miss in specific matchuips.
Max Lucky Driver is SO bad lol, no iframes and has the potential to do even less than the normal variant.
-Limited Teching options so he can be infinited by some characters
Characters:
Lucky DIS' BALL Glauber by KoopaKoot, AI by me
Side Jenet by Abuhachi
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