Dijkstra’s vs A* (A-star) Path Finding Algorithm!
Автор: onjsdev
Загружено: 2025-09-15
Просмотров: 16647
Описание:
🔹 Dijkstra’s Algorithm
What it does: Finds the shortest path from a start node to all other nodes in a graph.
Heuristic: ❌ None (it doesn’t “guess” distance, just explores all possible paths).
Performance: Can be slow on large graphs, since it explores many unnecessary nodes.
Guarantee: Always finds the shortest path.
Use cases:
Network routing
GPS when no heuristic is available
General shortest-path problems
🔹 A Algorithm*
What it does: Finds the shortest path from a start node to a target node efficiently.
Heuristic: ✅ Uses a heuristic function f(n) = g(n) + h(n)
g(n) = cost so far
h(n) = estimated cost to goal (heuristic)
Performance: Much faster, explores fewer nodes than Dijkstra (if heuristic is good).
Guarantee: Finds the shortest path if the heuristic is admissible (never overestimates).
Use cases:
Pathfinding in games (NPC navigation, maps)
Robotics movement
GPS navigation with heuristics (like straight-line distance)
#datastructures #datastructureandalgorithm
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