Massive Changes - Orcs & Goblins - Post 1.5.1 FAQ | Game Meta | Warhammer | Old World Legends Show
Автор: Old World Legends
Загружено: 2025-08-13
Просмотров: 3976
Описание:
The Green Tide just got meaner! In this video, we’re going through all the big changes to Orcs & Goblins in Warhammer: The Old World patch 1.5.1 — and what they mean for your army lists, tactics, and the current meta.
We’ll cover:
Night Goblins – Poison bows vs shield builds: which wins out?
Orc Boys – Still the most cost-effective core in the game.
Black Orcs – “Da Best” just got even better.
Black Orc Warboss on Wyvern – Can it stand up to the Dragon meta?
Impetuous – How this changes Wolf Riders & Orc cavalry play.
Doom Divers & Rock Lobbers – Why these are still auto-includes.
+1 to Cast for Orc Shamans – Waaaagh! magic dominance incoming.
Signature Spells – Itchy Nuisance, Magic Resistance, and more.
Whether you’re a seasoned Warboss or just starting to rally your first Waaagh!, this breakdown will get you ready to smash face in matched play and beyond.
💬 Join the discussion on Discord: / discord
#WarhammerTheOldWorld #OrcsAndGoblins #WaaaghMagic #GamesWorkshop #WarhammerMeta
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