GW2 Beta W7 (Adina and Sabir CM) Heal Troubadour PoV
Автор: WildNeo
Загружено: 2025-08-26
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Heal Troubadour Review:
After all the Wings I played last week as Heal Troubadour I need to say it is very viable.
There are some issues connected to cast times of shatters. I tried Tower Troubadour (W3) and had quite a problem to not get knocked by the adds, as shatters cooldown is so long enemies actually cast before you. Same issue was in capturing event in Spirit Woods as I did the portals.
Stability wasn't a problem during normal boss fights.
Also the healing wasn't really a issue. Even in training runs I had no real issue for healing.
But there are a few things I miss about the healing:
First is clear the heal range: The spec skills only have a heal range of 360. This actually got me into some trouble as Tank. A little bigger would be a large increase of QoL.
Another thing to address is the Heal Skill: It is just bursty like Chrono's well. This makes it quite useless for many bosses. Additionally the Class mechanic of upkeeping many instruments makes it hard to get enough clones without mantra heal. At this point I need to say you can both Stat increase and Afterimage Trait for Healing. I used mainly Exo Gear and didn't feel a real difference between both. But I actually tend to Afterimage Trait, as it makes you heal twice if using F4. The second time after the delay is quite usefull on fights with a lot of damage output.
Also the boons you can bring are easy to upkeep. Unfortunatly the Utility Skills feel not really useful. I played soulkeeper for the clones, not for the boons. You don't have a problem on upkeeping prot so Trahearne felt useless. Only skill I think has big future is Rouge, as it makes upkeeping Swiftness really easy - a boon other mesmer heals struggle on.
A skill's use I am really interested in is the elite. I used the group distort to safly make everyone survive the greens on VG happening at the same time as the cc. This was really easy and felt strong. Also on sabir it makes it easy to skip shock wave and corner mechanic (if you get used to the timing and don't miss it horrible like i did in pov). Also I find the cooldown fair.
Some changes I would do to Troubadour in general are:
I would change how this upkeep of instruments work. I would make them a lot weaker, but make them pulse over this duration. This would help carving an identity. Especially the dps troubadour feels a lot like virtuoso (i tried it on golem only). This for sure would make the damage profile of troubadour way more ramping up, but we have dtrong bursts on other mesmer specs already, so why not?
Also the behavior of instruments could be changed. Now it is just like an aura surrounding you. I actually would have two ideas:
First is they work a little bit like long-time-phantasms, so staying in range of an target you summon them on and may dying on it's defeat or on upkeep time running out.
Now I am raid player and don't know how this works in WvW or PvP.
Also this kind of change would make the Heal Skill be viable for Troubadour, as you got a permanent healing aura by F4 and a burst heal by the healing skill.
The other idea is they work more like turrets you can place (similar to healing seed of silvary), but I actually like first idea more.
What's your opinion on Troubadour? Leave a comment!
I try to get some music into my next PoVs!
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