Mega Man 4-Walkthrough Part 8: Bright Man-[No Damage]
Автор: Marcus Mayo
Загружено: 2026-01-12
Просмотров: 8
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#megaman #nodamage #retrogaming
Who turned out the lights? The last robot master that we have to take on is Bright Man. For our last location, we head inside a power plant and this stage like Shadow Man's stage in MM3, has a gimmick that can make the lights go on and off with the 100 watton enemies and Dompan enemies. This stage is pretty easy as it has a lot of items for the player to collect. Gachappon enemies are quite Tanky, use Drill Bomb to take them out. This level is perfect for using your special weapons, so don't be afraid to experiment. Bright Man is quite tricky as he can freeze the screen and the player at any time with his Flash Stopper, which he'll alternate with his shots or him randomly jumping on top of you and believe me, you do NOT want to get hit by this guy as he does a huge ton of damage. There is a trick to prevent him from using his Flash Stopper, however. Bright Man only uses his flash stopper if his health is equal to 16, 8, or 4. Therefore, if you get his down at those points, he won't use his flash stopper attack. That's why the best method of dealing with Bright Man, is to shoot him once with the buster then use his weakness, Rain Flush to deal with him. Keep in mind, that even though he won't use his Flash Stopper, you still have to dodge his shots and jumps which are still randomized and are very difficult to predict as well as avoid getting hit.
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