An Introduction to SPUD: UE4 Persistence, Save Games etc
Автор: Steve Streeting
Загружено: 2021-02-02
Просмотров: 3409
Описание:
SPUD is a library to help you easily maintain your game's persistent world state. By simply opting in your classes and tagging properties you want to save, you can then easily save / load your game, and maintain your objects' state across changes in maps, and as streaming levels load and unload.
Get the MIT licensed source here: https://github.com/sinbad/SPUD
Example project: https://github.com/sinbad/SPUDExamples
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