ROGUECRAFT v.1.5 (2025) Amiga 500 1MB Chip RAM + 1MB RAM
Автор: -MODERN-RETRO-GAMING-
Загружено: 2025-03-10
Просмотров: 372
Описание:
The dungeons of Moredecoom await... For time immemorial, legend has told of a dark, deadly dungeon containing unimaginable horrors and riches beyond belief. Enough riches and magic to make you a king... or more...
You have searched for this dungeon ever since you stumbled upon the legend in an Egyptian library many years ago. It started with the rumor of an ancient dark being and a magic amulet. The legend tells of an awakening and of unspeakable horrors to come. Your search carried you across the world, one riddle at a time.
Through many trials and perils, you are now standing at the entrance of a dark and mystical dungeon far from where you started. You, Zendar, a fighter, a mage, or uh, a rogue, are ready to defeat the monsters and gather the riches waiting below.
You just need to take a leak first...
FEATURES:
Fully procedurally-generated levels
A unique experience with every playthrough
A plethora of potent potions and pickups
Glorious pixelated isometric graphics
Atmospheric soundtrack by Jogeir Liljedahl
Gruesome sound effects by h0ffman
No easter eggs - just lots of chickens.
The latest ZIP file features the following updates and additions:
1. The new 1.5 version of the game on ADF, and also the WHDLoad version of the game, for those playing the game on real hardware.
2. An updated README file with additional troubleshooting information for those wishing to play the game on the A500 Mini.
3. A copy of the game manual in PDF format.
Updates and bug fixes:
There is now a Highscore screen.
The high scores are saved when exiting the Highscore screen after Game Over or completing the game.
Faster transitions between rooms. On a stock A500 you will notice a delay after the transition, but for faster CPUs the transitions will be faster. Transition is hiding unpacking and was timed to A500. Now it is timed to A1200.
Some changes to the end boss to make it more of a challenge.
The Teleport ability of Rogue does not cost a turn anymore.
The Teleport ability and potion now teleports to a random door area, so it is more useful to get out of a tight situation.
Monsters that walk into traps actually walk into the traps instead of just getting insta-killed.
Added sparkles on the title screen!
Updated Wizard animation (less crooked back and improved walk animation)
Updated Gluthulhu animation (an animation was played backward in previous version)
Updated wall tiles for secret rooms. These should be a little more visible now!
Updated main font.
Updated some level graphics assets.
Some minor text tweaks where there was inconsistent casing.
Also fixed some gfx garbage in transitions between screens.
RICKI SICKENGER: Programming
HENNING LUDVIGSEN: Graphics
JOGEIR LILJEDAHL: Music
HOFFMAN: SFX
ANDY ROBERTS: Production & Inspirational input
Get it here: https://thalamusdigital.itch.io/rogue...
Playlist with all the latest Amiga software: • Amiga
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