Square Enix missed some details in the stat squish (Dark damage hits too hard)
Автор: Blue Academy
Загружено: 2022-01-28
Просмотров: 17424
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*This issue is now fixed, A4S works as intended.*
Is A4S the hardest fight in the game now? Did the stat squish actually make synced content impossibly difficult? The answer might surprise you! But not really because the answer is no. There are, however, some interesting edge cases to the stat squish.
After the patch 6.0 stat squish, numbers are smaller but synced content feels the same.. or does it? Some fights, such as A4S, are hitting disproportionately hard compared to before Endwalker. This seems to be a problem with Dark damage calculations and the fact that Mortal Revolution also has a non-standard damage formula itself. Luckily we can survive with a few utility spells, but this is definitely unintended!
O4S has a similar issue with Almagest, where each tick is hitting for about half of our HP! This can be solved with healing spam since it's not an immediate one-shot, but it's still spooky!
I really hope that Square Enix takes a real look at this and fixes it, as this is certainly an oversight. I have filed a bug report already but haven't heard anything back yet.
Big thanks to Nemesis Stormborn, Rhesh'a Tayuun, Grath Amer, Kiki Run, Leon Hart, Lifren Takara, Takuma Bloodspine, and Pensive Elenchus for helping me confirm that this was an issue and test ways to fix it.
Source for Discord screenshot taken from The Balance: / discord
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