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I Made a Tank with the Highest Fire Rate, But at What Cost? - Sprocket Gameplay

Автор: ScrapMan

Загружено: 2021-11-14

Просмотров: 300321

Описание: Welcome to another episode of Sprocket! Today I am trying to build a tank with the fastest fire rate I can. The only catch is that in order to increase the fire rate, I have to decrease the damage output. Will this tank stand a chance?

More Sprocket:    • Minimizing Every Stat VS Maximizing Every ...  

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About the game:
Design tanks in a dedicated and intuitive designer, allowing the realistic armour mechanics that make tank combat so unique. Explore tank design's challenges through WW1, the interwar period and the early, mid and late stages of WW2.

Hull & Turret Shape Design
Easy to use and flexible enough to give you endless design starting points. Drag on a face or edge to move it. Bigger compartments create more internal space but have more surface to armour.
Well angled shapes may bounce incoming shells off entirely, leaving only a scratch and several ringing ears.

Armour Design
Set the thickness of each armour plate, allowing you to block shots from your foes. Though the weight and space used adds up!

Cannon Design
Build a gun capable of piercing enemy armour. You'll need enough space and force to rotate it. Make sure you save enough room for ammo!

Crew Design
Humans are light but large and quite essential, squeeze them in and assign them one or more roles. Cramped and overworked crew perform poorly.

Attached Parts
Add functional and decorative parts to the exterior of your vehicle. These can define where internals are e.g. the engine is positioned where you place your exhausts and vents, then gets hit if a shell pierces your armour in that area. Place a fuel port in front of the driver and the fuel tank just might absorb a projectile, saving their life - if it doesn't ignite...

Track Design
Focus your tracks and suspension on trench crossing, mountain climbing, going fast or just looking cool.

Engine Design
Design anything from ship engines to lawnmower engines in a basic powerplant designer.

Fuel Tank Design
Set your fuel capacity and tank locations. Even bring them outside of the vehicle - if you don't mind them being shot off every now and then.

Transmission Design
Design your ratios - make it faster backwards than forwards or give it a 1st gear that can climb any mountain. One of these on each track will let one side drive while the other reverses, turning on the spot.

Internal Component Health
No hit-points. Vehicles carry on the fight as long as their critical internals are still functioning.

Full Powertrain Simulation
Engines, transmissions & tracks work together to move your tank with a realistic simulation, making vehicles feel like the real thing.

Scenarios
Battle in a range of environments with a team of your custom tanks, although make your design too expensive and you might be on your own. If your vehicle is destroyed, you carry on the fight in control of an ally - sometimes watching your previous self go up in flames.

Steam page: https://store.steampowered.com/app/16...

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I Made a Tank with the Highest Fire Rate, But at What Cost? - Sprocket Gameplay

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