How to Make a Dog Companion in UE5 Using AI & Behavior Trees – Part 1 (Whistle & Come to Player)
Автор: All things GAME!
Загружено: 2025-08-01
Просмотров: 689
Описание:
🐶 Learn how to create a Dog Companion in Unreal Engine 5 using AI and Behavior Trees!
In Part 1 of this series, we'll set up the Animation Blueprint and a simple Behavior Tree that allows your dog to respond to a whistle and run to the player. Whether you're building an open-world game, survival sim, or cozy companion game — this tutorial will give you a solid foundation.
🎮 What You'll Learn:
-Setting up Dog Animation Blueprint in UE5
-Creating a basic Behavior Tree
-Triggering AI movement with a whistle input
-Blueprint + AI Controller basics
🧠 Suitable for beginners and intermediate Unreal Engine users.
👉 Stay tuned for Part 2 where we add more advanced behaviors like staying, sitting, and patrolling!
#UnrealEngine #DogCompanion #BehaviorTree #UE5Tutorial #GameAI #UnrealEngine5 #AIBlueprint #UE5AI #DogAI #gamedevelopment
Chapters
0:00 Demo
1:14 Making The Character Blueprint
2:52 Making The AI Controller
3:49 Creating The Animation Blueprint
7:57 Adding Logic To AI Controller
18:15 Creating The Behavior Tree
34:29 Bug Fixes
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