Create Realistic Glass Material in Unreal Engine 5.7 | Substrate Glass Tutorial
Автор: DigitalRealm
Загружено: 2026-05-11
Просмотров: 2006
Описание:
In this Unreal Engine 5.7 tutorial, we will create a realistic Substrate glass material step by step.
You will learn how to set up translucent glass using Substrate, enable refraction, control opacity, improve reflection quality, and understand the difference between Translucent Grey Transmittance and Translucent Colored Transmittance.
We will also explore important glass material controls such as Diffuse Albedo, Roughness, Specular, Fresnel, Transmittance Color, Thickness, Mean Free Path, and IOR to F0 for accurate glass reflections.
This tutorial is useful for Unreal Engine beginners, environment artists, material artists, game artists, and anyone who wants to understand how glass materials work in Unreal Engine 5.7.
Chapters:
00:00 Introduction – Substrate Glass Material in Unreal Engine 5.7
00:40 Setting Up Translucent Glass Material
02:29 Enabling Refraction
03:32 Translucent Colored Transmittance Issue
04:00 Creating Glass with Substrate Slab
05:56 Adding Mean Free Path for Transparency
07:18 Improving Glass Reflections
08:47 Adjusting Specular, Fresnel, and Roughness
09:48 Adding Transmittance Color
10:49 Adding Thickness Control
11:30 Grey vs Colored Transmittance
12:35 Using IOR to F0 for Accurate Reflection
13:32 Final Glass Material Adjustments
Topics covered:
Unreal Engine 5.7 glass material
Substrate glass material setup
Translucent Grey Transmittance
Translucent Colored Transmittance
Refraction in Unreal Engine
Mean Free Path
Glass thickness control
IOR to F0
High Quality Translucency Reflections
Realistic glass material workflow
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#UnrealEngine #UnrealEngine5 #UE5 #UnrealEngineTutorial #GameArt #MaterialTutorial #Substrate #GlassMaterial #EnvironmentArt #YellowTreeAcademy
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