The Witcher 3 Sidequest - The Path Of Warriors
Автор: TheRealCheatCC
Загружено: 2015-07-07
Просмотров: 10760
Описание:
The Path Of Warriors
Recommended Level: 16
Location/ Obtained From: Gunnar, next to trail to Yngvar's Fang to the North-East of Urialla Harbor
Objective: Reach the start of the path
After hearing the details from the crotchety old man, head North along the track.
Objective: Collect proof you made it to the top of the peak
Ready your aard sign and sword to face a few sirens as you travel along this path. Also make sure that you remember to hold the jump button down until you land in case you miss (as otherwise you will not grab the ledge and fall to your death). You will need to run along the cliff path jumping several large gaps until you reach the top of the cliffs.
The path is fairly straightforward, just look for climbable ledges if you get stuck. At the top, you'll have to deal with a couple more weak flying enemies. Make sure to use the place of power while you are there as well. Afterwards, pick up the token from the post in the middle of the circle and fast-fast travel back to the start again.
Objective: Descend down to the cave entrance
This time you'll have to take the left paths when you can until you end up on a walkway that leads to the ruins of an old castle (with some witcher legendary gear diagrams inside if you want to explore). Drop down from the walkway to the scrub below when you find a safe spot and follow the mini-map trail throught the woods to the entrance of a cave.
Objective: Travel through the tunnel and collect proof you made it to the end
Now, inside the tunnel you'll find a waterlogged path. Be warned that the path is extremely long and will almost exhaust your breath if you do it without taking the killer whale potion. There is a point you can surface along the way (but this is risky if you cannot find it), where gargoyles will be waiting to attack.
The best method is to use the killer whale potion if you have it, swim to the far end of the watery cavern, catch your breath and then dive back down to the floor of the underwater cave to find the second token in a chest using your witcher senses. You can do it without the potion, but you must be quick and efficient with your swimming, otherwise you will drown.
Objective: Leave the caverns and talk to the man who oversees the path
Return to the man by the signpost and hand him the tokens to finish the quest.
Read more: http://guides.cheatcc.com/the-witcher...
Under Creative Commons License: Attribution Non-Commercial No Derivatives
Повторяем попытку...
Доступные форматы для скачивания:
Скачать видео
-
Информация по загрузке: