Organic Braids with Node Setup | Blender Tutorial
Автор: Augury Blender
Загружено: 2026-01-17
Просмотров: 27
Описание:
Transform simple curve lines into complex braided structures. We explore the procedural workflow required to create arbitrary offsets that stay consistent along any path using local cords by taking the normal, binormal and tangent.
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⏰ Timestamps:
00:00 - Introduction
00:10 - Tut Start
01:40 - Braid Math
04:27 - Repeating the Node Group
08:00 - Changing to local cords
12:03 - Demoing that you can just draw the spline effect
15:24 - Remeshing and adding a material
16:50 - Outro
🧠 What You Will Learn:
Mastering Procedural Braid Math: Learn the core trigonometry and vector math behind offsetting splines. You'll see how to use sine and cosine functions to create perfectly intertwined strands that follow any arbitrary path.
Building Reusable Geometry Node Groups: Discover how to encapsulate your braiding logic into a custom node group. We’ll cover how to use the Repeat Zone or node chaining to add an unlimited number of strands to your procedural setup.
Working with Local Coordinate Spaces: Learn the technical workflow of switching to local coordinates within Geometry Nodes. This ensures your braids deform correctly regardless of the object’s world position or rotation.
Creating Interactive Spline Effects: See the power of the Curve Pen and drawing splines in real-time. You'll learn how to set up your nodes so that the braiding effect generates instantly as you draw or edit your paths.
Procedural Remeshing & Material Assignment: Wrap up the workflow by converting your curves into high-quality geometry. We’ll cover procedural remeshing for clean topology and how to assign dynamic materials to your finished assets.
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