The Level Design of Bloodborne: Cathedral Ward
Автор: LEEP Gaming
Загружено: 2025-12-27
Просмотров: 5575
Описание:
The fifth episode in a series analyzing the level design of Bloodborne. In this assessment of the design of the Cathedral Ward, we discuss how it balances its roles as both a centralized hub connecting the player to the rest of Yharnam as well as an independent region that's critical to Bloodborne's story and lore.
The Level Design of Bloodborne: Forbidden Woods (Part 2) - • The Level Design of Bloodborne: Forbidden ...
The Level Design of Bloodborne: Forbidden Woods (Part 1) - • The Level Design of Bloodborne: Forbidden ...
The Level Design of Bloodborne: Hemwick Charnel Lane - • The Level Design of Bloodborne: Hemwick Ch...
The Level Design of Bloodborne: Central Yharnam - • The Level Design of Bloodborne: Central Yh...
See All Parts of Central Yharnam Design Commentary & Walkthrough - / leepgaming
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