Creeper World 4: Jaws Of Death Finalization Attempt 1
Автор: StormWing0_GnP
Загружено: 2024-05-29
Просмотров: 26
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Lets just say sometimes when trying to finalize a map things don't always go according to plan. Cause of death here was just plain greed. :) When you have a new button it's just too tempting not to click in hopes of getting a good roll right? Here I am knowing full well how my code is setup for a 25% good, 75% bad, with 2 rerolls if failing a roll, and yet I click anyways. :)
For those wondering why I don't simply nullify the emitter in the middle of my base well, it's because the map is setup to make that and unwise idea and while it would have gotten rid of the chance of having creeper flood my base from the inside it'd have also removed my protective field the emitter maintains as well. This would of course cause the wall of creeper around the base to flood into it. Lets just say this well likely be the first of many restarts to get it done.
The general strategy with this map is to pick a spot you think you can get a foothold going in and expand outwards from there. Once you have enough room to not fear a collapse of your frontline holding off the creeper, then you nullify the emitters in your base before they turn on due to the creeper amount being below cap. After that it's just a matter of playing like normal until you win. You can also try your luck with the boobytraps but as you can tell it's unwise.
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