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4 Simple Steps to Create a Custom Timeline Track in Unity

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Автор: git-amend

Загружено: 2025-07-27

Просмотров: 5550

Описание: Playables API is the low-level system that powers Unity’s Timeline, and in this video we’ll use it to build a custom Timeline track from scratch. Instead of relying on baked animation clips, we’ll create our own clip type that can control a Light’s color and intensity in real time — with inspector-driven parameters, smooth blending between clips, and no animation assets involved. It’s a clean and powerful way to extend Timeline for gameplay systems, visual effects, UI, or anything else you want to sequence over time.

https://unity.com/blog/engine-platfor...

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▬ Contents of this video ▬▬▬▬▬▬▬▬▬▬

0:00 Playable Behaviour
2:57 Playable Asset
4:22 Track Asset
7:10 Mixer

More Useful Code:
https://github.com/adammyhre?tab=repo...
Unity Utility Library: https://github.com/adammyhre/Unity-Utils
Lock Inspector Hotkey: https://gist.github.com/adammyhre/475...

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4 Simple Steps to Create a Custom Timeline Track in Unity

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