House of the Dead Prototype Playthough as Agent G
Автор: egregiousguy
Загружено: 2018-09-15
Просмотров: 12382
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Wow, another video!
Here's another playthrough video using G and another route. Taking the underground route on the second chapter leads to an extra cutscene that looks outside that's not in the final game (This made sense as I wondered why that path was there when I ripped the map and went through it on Blender many months ago). Also one room had totally different wall colors and textures. (That one threw me off completely).
Oh things to notice on this gameplay. I created a script for a custom crosshair that points close, not exact, to the actual gun calibration since there's no in-game calibration option. Now to fix the game textures towards the end of the second chapter.
I apologize for the poor gameplay on the second chapter, my daughter kept bugging me trying to get the joycons working for Mario Kart and then Hulu on our Switch.
Enjoy.
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