Abstracting OpenGL + Error Handling // Zig Game Engine Series
Автор: Pokelego Dev
Загружено: 2026-01-31
Просмотров: 81
Описание:
Welcome back to the Game Engine Series! In this video, we abstracted our OpenGL Vertex Buffer, Index Buffer, and Shader code into a much cleaner and easier-to-use/extend interface. We also set up error handling in OpenGL, so we will know any time an error occurs.
📚 Topics Covered:
Abstract Vertex Buffer
Abstract Index Buffer
Abstract Vertex Array
Abstract Shader
Error Handling
Come watch me stream engine development live on Twitch / pokelego_dev
🔗 Links:
Repository ► https://github.com/Zephyr-Engine/zeph...
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Previous Video ► • Index Buffer // Zig Game Engine Series
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0:00 Intro
0:57 Buffer Abstraction
6:23 Vertex Array Abstraction
10:50 Shader Abstraction
14:20 Error Handling
21:44 Outro
#GameDev #Zig #GameEngine #Programming
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