From 3D Scan to Real-Time 3D Characters workflow - Eisko
Автор: EISKO
Загружено: 2016-05-09
Просмотров: 57490
Описание:
From 3D Human Scanning to Real-Time Animation and Rendering, discover Eisko's model-based Digital Double pipeline for photorealistic real-time characters!
Eisko’s pipeline is based on proprietary 3D scanning and reconstruction technologies, covering the whole process from start to finish.
It outputs highly detailed geometry for our 3D models along with extremely precise PBR textures and accurate, faithful facial deformations. The result benefits from our state of the art rigging as well, based on 3D scans of FACS expressions blendshapes.
The resulting Digital Doubles can be animated through motion capture / performance capture or video-tracking. It can be adapted to every production constraints (from offline rendering to real-time game engines) and targeted platforms (Console, PC, Mobile, VR/AR).
Modeling and Animation in Maya, real-time rendering with Unity.
➤ Find out more about our technology: https://eisko.com/entertainment/
➤ Follow us on:
Facebook-- / eisko3d
Linkedin-- / eisko
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