Sculpting High-res Creature Base Head (Part 3/7) | CC ZBrush Face Tools Tutorial
Автор: Reallusion
Загружено: 2024-01-22
Просмотров: 1505
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In this tutorial, Michael Pavlovich guides us in creating a custom ZBrush creature head for use in Character Creator (CC). The process involves updating the CC base head topology, sculpting primary and secondary forms, transferring texture color to polypaint, modifying the polypaint, and adjusting the body to match the new head. Learn how to prepare the base for adding expression shapes and wrinkles, enabling detailed creature head sculpting while ensuring compatibility with CC.
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Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz3D, 3dsMax, or any other 3D tools. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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