Designing a Boss Fight for my game
Автор: Joytocling Games
Загружено: 2024-05-27
Просмотров: 3964
Описание:
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Hey guys, I'm back with another Rogue Resonance devlog!
It's a bit different format this time.
In this devlog, I explain my creative process in designing Rogue Resonance's first proper boss fight, as well as give some insight and tips into how you might design a boss of your own.
I talk about a layered approach designing Boss fights. Since, it can be a bit overwhelming to design a fun and engaging boss fight. Hopeful it helps you out!
Hope you enjoy it!
Comment below if you have any questions or want to suggest something!
Thanks & Stay tuned!
Previous devlogs: • Rogue Resonance Devlogs
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Chapters
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00:00 Introduction
01:42 Design in layer concept
02:06 Layer: Theme
02:32 Fight loop
04:20 Mechanics/ Attacks
05:30 Multiple solutions
06:18 Balancing
07:02 Packaging
07:50 Implementation
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🎶Music by: CreatorMix.com
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