ycliper

Популярное

Музыка Кино и Анимация Автомобили Животные Спорт Путешествия Игры Юмор

Интересные видео

2025 Сериалы Трейлеры Новости Как сделать Видеоуроки Diy своими руками

Топ запросов

смотреть а4 schoolboy runaway турецкий сериал смотреть мультфильмы эдисон
Скачать

Modeling For Film & TV: Hard-Surface Vehicles with Josh Docherty

Автор: The Gnomon Workshop

Загружено: 2024-12-05

Просмотров: 4155

Описание: Push your 3D models to the industry gold standard. This workshop reveals how professional modelers create world-class vehicles for film & TV:

WORKFLOW TIPS & TRICKS USING MAYA, REDSHIFT & PHOTOSHOP

If you want to push your models to the industry gold standard, this workshop will show you how professional modelers working in film and TV create world-class production-quality vehicles.

When modeling assets in the visual effects industry, artists are often supplied with scans or photogrammetry of the subject to retopologize and match the references. However, there are frequently times when this isn’t the case, and in those instances, it’s essential to know what to do and how to tackle these scenarios working from limited references only — which is expected of every modeler working on complex shows and often under very quick turnarounds.

In this 3-hour workshop, Josh Docherty takes you through the process of modeling a high-resolution vehicle without a scan, relying on the use of camera lineups and using his tips, tricks, and industry knowledge to create the same high-quality, pipeline-ready asset in a limited amount of time.

This tutorial teaches how to create a clean, robust model for downstream use by other departments, including Texturing/Lookdev, Rigging, Animation, FX, and Lighting. Different departments often have many requirements and needs that modelers are responsible for ensuring are considered and fulfilled to the best of their abilities. This helps the entire pipeline perform efficiently for all things model-related.

Josh demonstrates many of the best practices and actions artists can take to ensure assets function at their best, using native Maya tools to achieve the same results at home — all while adhering to the same rules as the largest pipelines in the industry. This workshop is best suited for junior-level modelers and above.

The references used for this workshop are from Bring a Trailer (https://bringatrailer.com/listing/198..., and the HDRI featured is from PolyHaven (https://polyhaven.com). Josh uses PureRef, Maya, Arnold, Redshift (optional), Lightroom & Photoshop as his tools of choice, though the techniques demonstrated can be applied to other software.

CHAPTERS:
— Introduction: Who am I & What are we Going to Cover?
— Brief, References, Requirements & Setting up Cameras
— First Pass: Primary Forms & Matching a Vehicle Silhouette
— Second Pass: Smaller Details & Displacement/Texture Maps
— Third Pass: UVs, Mirroring, Naming Conventions & Hierarchy
— Final Pass: Subtle Breakup, Damage Variants & Prepping for Presentation
— Lighting, Rendering, Editing & Final Thoughts

For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at https://thegnomonworkshop.com/tutorials.

Не удается загрузить Youtube-плеер. Проверьте блокировку Youtube в вашей сети.
Повторяем попытку...
Modeling For Film & TV: Hard-Surface Vehicles with Josh Docherty

Поделиться в:

Доступные форматы для скачивания:

Скачать видео

  • Информация по загрузке:

Скачать аудио

Похожие видео

Maya for Animators: Body Mechanics with Erik A. Castillo

Maya for Animators: Body Mechanics with Erik A. Castillo

Practical Vehicle Design for Film and Television

Practical Vehicle Design for Film and Television

Единственный в своем роде урок по 3D-моделированию, который вам когда-либо понадобится.

Единственный в своем роде урок по 3D-моделированию, который вам когда-либо понадобится.

World Building in Blender with KitBash3D's Secrets of the Luminara

World Building in Blender with KitBash3D's Secrets of the Luminara

Space Lighting made simple - Blender Tutorial - T0029

Space Lighting made simple - Blender Tutorial - T0029

Blender Short Police Chase Animation (4K)

Blender Short Police Chase Animation (4K)

[Blender] Modeling Realistic Sci-Fi Helmet w/ Rachel Frick | Part 1: Beginning Modeling

[Blender] Modeling Realistic Sci-Fi Helmet w/ Rachel Frick | Part 1: Beginning Modeling

Bee Monster_A1,2,3,4,5

Bee Monster_A1,2,3,4,5

안젤리나 졸리 얼굴 3D 모델링 튜토리얼 [ Maya Speed Modeling ]

안젤리나 졸리 얼굴 3D 모델링 튜토리얼 [ Maya Speed Modeling ]

EASILY Rig a Car in Maya - with Advanced Skeleton Vehicle Rigging

EASILY Rig a Car in Maya - with Advanced Skeleton Vehicle Rigging

New Tutorial - Concept Art for Games & Movies in Blender is OUT!

New Tutorial - Concept Art for Games & Movies in Blender is OUT!

3 часа против 3 лет Blender

3 часа против 3 лет Blender

(MODELING) Garrett Matsuno - Hard Surface Modeling Reel

(MODELING) Garrett Matsuno - Hard Surface Modeling Reel

Texturing Hard Surface Aircraft for Film Production : Reference Analysis

Texturing Hard Surface Aircraft for Film Production : Reference Analysis

UE5 - Winter Cabin

UE5 - Winter Cabin

Учебник: создание механического шагающего существа в Blender

Учебник: создание механического шагающего существа в Blender

3D Car Modeling - How to Add Details

3D Car Modeling - How to Add Details

How I made this Disney-like creature | Zbrush & Maya & Painter TIMELAPSE

How I made this Disney-like creature | Zbrush & Maya & Painter TIMELAPSE

Mastering Sub-D and Low Poly 3D Modeling

Mastering Sub-D and Low Poly 3D Modeling

Old Paddle Boat | Autodesk Maya + Substance 3D Painter

Old Paddle Boat | Autodesk Maya + Substance 3D Painter

© 2025 ycliper. Все права защищены.



  • Контакты
  • О нас
  • Политика конфиденциальности



Контакты для правообладателей: [email protected]