"Ocean FFT using OpenGL and CUDA" by Rutvik Pravin Nalawade
Автор: AstroMediComp
Загружено: 2023-10-15
Просмотров: 423
Описание:
In this demo, we will try to observe the comparison of the Ocean FFT effect running on CPU as well as on GPU using CUDA and OpenGL interoperability.
To do this we are rendering it on CPU first and once starts lagging behind we are toggling the rendering on GPU.
We are increasing the mesh size on key events during runtime till it reaches the 1024*1024 limit and accordingly the displayed parameters such as mesh size, number of vertices, number of triangles, type of device, frames per second, and name of the device are changing.
This demo includes effects like font rendering, ocean rendering, texture rendering and lights.
Technical Details:
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HPP Technology: CUDA
Rendering API: OpenGL
Programming Language: C++
Operating System: Windows 11
CPU: AMD Ryzen 5 5600H
GPU: NVIDIA GeForce RTX3050
References (Books and Links):
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HPP Seminar Assignments
NVIDIA CUDA Samples
Music:
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Track Name: Beginning To End
Composer: Hendyamps Studios
Album: Cello Sessions, Vol. 1
Youtube Link: • The Darkest Cello Music - "Beginning to End"
Hashtags:
#AstroMediComp
#RTR2023
#RTR5
#RTR2023_Domain
#Domain
#OpenGL
#CUDA
#RealTimeRendering
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COPYRIGHT DISCLAIMER :
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Copyright Disclaimer under Section 107 of the copyright act 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favour of fair use.
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