Resident Evil 0 (2002) — Hard Mode Stream… Until the PC Crashes (Windows 11 Issues)
Автор: Guru Fernandez
Загружено: 2026-02-08
Просмотров: 12
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Resident Evil Zero was the plan… until Windows 11 decided to become the final boss.
In this stream, I restart after a rough first attempt and try to blitz the train section on Hard Mode using a door-skip mod + compatibility settings to stabilize the game. For a while it works — we push into the training facility, manage the infamous inventory “floor item box,” and get into the classic Zero rhythm of key items, puzzles, and partner swapping.
Then the crashes return.
After multiple shutdowns (and redoing sections one too many times), I call the run and jump to a previous save file to play through the finale, so the stream ends with the endgame boss sequence + closing thoughts on where RE0 shines (soundtrack, atmosphere, set pieces) and where it drags (pacing + item management).
Next stream: Resident Evil 4 Remake — Handgun + Knife Only run as part of the Road to RE9.
00:00 Restarting stream after tech issues (goal: blitz the train)
00:00:06 Restarting stream after tech issues (goal: blitz the train)
00:03:07 Skipping cutscenes + sprinting the early train section
00:07:52 Train progress check / “how fast can we get through?”
00:11:47 First mini-showdown / “kill bosses as Rebecca” goal
00:14:37 “Compatibility mode might be working”
00:18:40 Molotovs + leeches (why RE0 inventory matters)
00:22:17 “This is how the stream should’ve started” (momentum returns)
00:26:39 Save room theme + preparing to stop the train
00:27:04 Stop-the-train sequence begins (classic track shoutout)
00:30:21 Brake puzzle / “I know math”
00:33:08 Umbrella Research Center cutscene + Dr. Marcus intro
00:35:00 Training Facility hub (pacing critique)
00:41:51 Crash #1
00:42:59 Reload + diagnosing / pushing forward anyway
00:50:17 Centipede/scorpion-style “giant animal” boss commentary
00:58:56 Crash #2 (quick reset, keep trucking)
01:05:51 Reading files (Assistant Director diary / Wesker & Birkin lore)
01:10:57 Save + “procedural RE stuff” (key items/puzzles phase)
01:33:05 Progenitor + leech DNA lore rant
01:34:00 Crash #3 (reloading before the underground push)
01:45:30 “Most annoying enemy”
01:50:54 Long cutscene break (Billy’s backstory / Rebecca convo)
01:58:50 BRB break + save (tea/snacks reset)
02:14:52 Back from break (midpoint vibes)
02:21:03 Custom handgun code (speed + headshot boost)
02:22:51 Battle sequence/hunters (classic RE pressure spike)
02:46:31 Crash #4 (last straw approaching)
02:49:52 “If it crashes one more time, I’m done”
02:53:48 Final call: ending the run due to repeated crashes
02:54:59 Skipping to finale (loading an old save file)
03:00:49 Finale cutscenes Dr. Marcus reveal / “FF guy”
03:03:14 Pre-final fight (resource check + Rebecca fragility)
03:09:12 Final save before the end sequence
03:10:04 Final boss sequence begins (self-destruct countdown)
03:17:42 Rocket launcher finish + escape
03:20:35 Credits + soundtrack appreciation / final thoughts
03:24:41 Rank screen + S-rank requirements talk
03:25:42 Closing: “RE0 out of the way” + tomorrow’s RE4 plan
👍 If you were here for the chaos, drop your favorite Resident Evil game and I’ll rate it relentlessly.
#ResidentEvilZero #ResidentEvil #SurvivalHorror #HardMode #Capcom
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