3d-graphics camera implementation explanation (OpenGL + Common Lisp)
Автор: Keist Zenon
Загружено: 2015-04-06
Просмотров: 4064
Описание:
Shows various camera implementations for graphics programming. Background knowledge on basic matrix and vector mathematics is needed with emphasize on matrix multiplication.
This is part of my code translation of the "Learning Modern 3D Graphics Programming" book aka "arcsynthesis" by Jason L. Mckesson into Common Lisp.
This uses the opengl bindings for Common Lisp: cl-opengl and context provider sdl2 (cl-sdl2).
code lives at: https://github.com/k-stz/arcsynthesis/
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