Fusion 2.5 - Firing an Event After A Delay + Timers
Автор: T.M.O. Gabs
Загружено: 2025-12-03
Просмотров: 54
Описание:
In this video, we break down how to create a temporary damage buff object in Clickteam Fusion 2.5 that spawns on button press, lasts for a set amount of seconds, and automatically turns off.
This tutorial covers the exact request:
✅ What They Wanted
Press a button → Spawn an object in front of the player
The spawned object acts as a buff that damages enemies on contact
After X seconds, the object automatically turns off / disappears
🧩 What I Show in the Video
✔️ The full solution inside Fusion 2.5’s event editor
✔️ How to create an event that destroys the spawned buff
✔️ How to use a delayed event using Fusion’s built-in timer tools
✔️ Why I used a Global Value instead of an Alterable Value (and when each is appropriate)
✔️ A helpful dive into Fusion’s internal timer system (how Fusion tracks “seconds,” what actually fires the delay, etc.)
This is beginner-friendly, but also helps intermediate users understand WHEN and WHY to use global values, timers, and delayed events in Fusion.
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