Let's Talk About Real-Time Presentation in Unreal Engine | Breakdown
Автор: SoMuch3D
Загружено: 2026-01-07
Просмотров: 237
Описание:
In this video, I wanted to show the level of detail and results you can achieve with fairly simple material setup and lighting. Plus, a breakdown of my texture creation and layering in Substance Painter and how all of this was originally sculpted in Zbrush. Get the most out of your pixels, leverage textures and materials to do the heavy lifting of tertiary details in Unreal.
Original Video:
• N'astirh Unreal 5 Rework
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