Multiple Characters? Here's What Gary Gygax Said
Загружено: 2026-03-02
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Today we're going old school. we are cracking open the dungeon Masters guide first edition page 111 and we're talking about what Gary Gygax said about multiple characters being ran by one player. this is for dungeon, Masters and players alike.
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Hey guys, DM Angelo here from The DM and Friends. In this video, we discuss the concept of using "multiple consistent characters" for a single player in "dungeons and dragons", referencing the "Advanced Dungeons & Dragons" first edition DMG. This is a collaborative effort with Eric Tenkar, offering valuable insights for any "dungeon master" or "game master" looking to enhance their "role playing game" sessions.
YouTube Chapters (Timestamped)
0:00 – Intro: One Player, Multiple PCs? (Old School Reality)
0:47 – Why This Matters (Modern vs Old-School Assumptions)
1:23 – DMG Page 111: “No Absolute Prohibition” (Gary Allows It)
2:10 – When It’s Appropriate (The DMG Scenarios)
3:36 – The Hard Rules (No Sharing Gear, Gold, or Info)
4:30 – The Real Enemy: Metagaming + “Hive Mind” Play
5:30 – DM Authority: Gary Says Take the Sheet (Abuse = DM Takes Over)
6:40 – Why It Worked Back Then (Death, Rotating Attendance, Big Campaigns)
7:53 – The Key Principle: Separate Characters, Separate Knowledge
8:07 – How I Run It (Henchmen Controlled in Combat, DM Controls Personality)
9:35 – When Multiple PCs CAN Improve a Campaign (Faction Play + Perspective)
10:19 – The Real Topic: Discipline + Trust at the Table
11:17 – Takeaway Rules (Legit, But Not Casual)
12:06 – My Final Policy (Not Simultaneous PCs, Henchmen Yes)
12:45 – Outro + Call to Action
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