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Unreal Engine 5.7: COMPOSURE Solves the Hardest VFX Problem with Camera Projectors! 🎥📽️

Unreal Engine

Unreal Engine 5

UE5

Composure

VFX

Visual Effects

Live Action

CGI

Computer Graphics

Filmmaking

Filmmaker

Virtual Production

Real-time VFX

Compositing

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Dean Yurke

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Автор: Dean Yurke - Unreal Engine and VFX Filmmaking

Загружено: 2025-11-13

Просмотров: 2110

Описание: Welcome to the future of filmmaking! In this groundbreaking video, we dive into Unreal Engine's revolutionary Composure feature, a game-changer for creators looking to seamlessly integrate computer graphics (CG) with live-action footage.

Have you ever dreamed of real-time visual effects without the lengthy post-production wait? Composure makes it a reality, offering unparalleled efficiency and creative freedom. This is Part 1 of our series, where we lay the foundation for understanding how this powerful tool works within Unreal Engine.

You'll learn:

What Composure is and why it's a monumental leap for filmmakers.
The core concepts behind blending CG elements directly into your live-action scenes.
How to set up your initial Composure workflow in Unreal Engine.
Whether you're an experienced VFX artist or a filmmaker curious about cutting-edge techniques, this tutorial will open your eyes to new possibilities. Get ready to transform your creative process and bring your visions to life faster than ever before!

Don't forget to like this video, subscribe for more Unreal Engine filmmaking tutorials, and hit the notification bell so you don't miss Part 2!

🔔 Subscribe for more Unreal Engine VFX & Virtual Production tutorials!

0:00 Intro: New Pet & What This Video Covers
0:44 What is the New Composure Feature in Unreal Engine 5.7?
1:52 Setting Up the Basic Scene and Projecting the Camera Feed
3:27 Adding the Composite Actor and Cine Camera
6:26 Associating a Mesh/Object with the Composure Plate Layer
9:19 Using the Lit vs. Unlit Material for Real-Time Bounce Light
10:39 Advanced: Adding Shadow & Reflection Layer for Realistic Shadows
15:02 Quick Method for Setting up a Live Feed (Media Player & Texture)
24:43 Adjusting Material Roughness/Specular via Level Sequence (Workaround)
27:52 Adding Post-Process Effects (Bloom, Aberration, Fog) to CG Elements Only


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Unreal Engine 5.7: COMPOSURE Solves the Hardest VFX Problem with Camera Projectors! 🎥📽️

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