Procedural Textures: A Practical Introduction [Shaders Monthly #7]
Автор: GSN Composer
Загружено: 2022-06-03
Просмотров: 2821
Описание:
In Episode #7 of Shaders Monthly, we talk about procedural textures. As a practical example, it is demonstrated how 2D shapes can be rendered with a GLSL shader using a signed distance function (SDF). Furthermore, we discuss how to perform distance-based anti-aliasing.
Here is the code of the created shader:
GSN Composer: https://www.gsn-lib.org/index.html#pr...
C++: https://www.mathematik.uni-marburg.de...
Java: https://www.mathematik.uni-marburg.de...
00:00 Pixel-Based vs. Procedural Textures
01:33 GSN Composer Graph Preparation
05:24 Shader Implementation
06:43 SDF of a Circle
09:59 Step, Smoothstep, Clamp
12:20 Distance-Based Anti-Aliasing
17:18 SDF of a Checkerboard
24:56 Applications
Music: Left U Into - Otis McDonald (YouTube Audio Library)
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