FS2020 : Adding Scenery (Part1) IN ENGLISH!
Автор: Ala13Kokakolo
Загружено: 2021-05-03
Просмотров: 437
Описание:
After trying and testing several scenary mods for FS2020 I realised that what modders normaly do is just download the files from google and place them in the simulator. Although those mods are very eye candy, normal computers struggle to handle them. This is why I want to share, with the wider possible audience, my working system and approach to scenary modding that result in more manageable files. The process is much more time consuming and frustrating, but if you want your computer to handle the files, this is the way to go.
I have used as an example the modding of a building that is going to be the first of many in an area. If you want to see another of my maps, this one much more advanced, please follow this link:
https://flightsim.to/file/7478/escena...
The code to delete textures in blender:
import bpy
C = bpy.context
for i in range(0,len(C.object.material_slots)):
C.object.active_material_index = 1
bpy.ops.object.material_slot_remove()
bpy.ops.object.mode_set(mode = 'EDIT')
bpy.ops.mesh.select_all(action = 'SELECT')
bpy.ops.object.material_slot_assign()
bpy.ops.object.mode_set(mode = 'OBJECT')
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Sistema:
I7 4770k
Nvidia 1070
Ram 16gb
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