Baking Maps from 3D Models with ShaderMap 3
Автор: RSI3D
Загружено: 2015-03-30
Просмотров: 23141
Описание:
Learn how to bake normal maps from 3D models using ShaderMap 3. Displacement and ambient occlusion map baking are also demonstrated. View how to load and push cage model vertices to enclose the source model.
To learn more about ShaderMap and download the free demo visit: http://shadermap.com
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